Mac Mystery Game 90s
Best Mystery Games
Update: This list has been updated and includes new titles. Updated in July of 2019.
Original Article:
- Nov 16, 2011 99 Classic Mac Games of the 90s (in random order) More Retro Mac Gaming? Read the book The Secret History of Mac Gaming! Order here: https://secrethistor.
- I am trying to find an old mystery game, can some one help. I remember that it was two kids that were exploring a new planet. They were on a lake next to some rocks they find some old skeletons of.
Ah, mystery. That hard to define, catch all genre for titles that feature plots in which something is strangely… off. It all started in the 1990s when nobody had any idea what genre to stick the X-Files TV show into. Ever since then, every show, movie, book or video game that featured some sort of supernatural element, that was a bit spooky without being outright horror, was classified as just that: Mystery.
Feb 01, 2020 Batman: Arkham City is the latest Batman action-adventure game available on Mac. The first Arkham game surprised us all, showing the world that superhero games could be fun. Arkham City took that same recipe and improved everything. The story is good, the graphics look great, and the environments are bigger than ever.
Also, in the 1990s, there were a ton of adventure games that ended up populating the mystery genre. Those were usually adventure games for older people, for more adult audiences, that deemed themselves too grown up, too mature to deal with the kiddie stuff of the popular, cartoonish adventures. During the heyday of the graphic adventure genre in the early 90s, there was an outright deluge of weird, more mature themed titles, the worst of which heavily featured one of 90s video games worst sins in full motion video (FMV) sequences.
Game has 50 different chapters. Snow bros game for mac free play. If you reach to latest chapter, you will try to rescue princess.
So on this list you will find a selection of the best of those old titles, alongside some modern mystery adventures Harry potter and the philosopher's stone pc game mac. from the last few years. Here we will not deal with horror games of any kind, for those games we have some other lists. And now without further ado, let’s descend into mystery, but make note that these games are not ranked in any particular order.
#17 The Sinking City
- Developer: Frogwares
- Publisher: Bigben Interactive
- Platforms: PC, PS4, XBO, NS
- Release: June 27, 2019
The Sinking City was developed by Frogwares as an action-adventure survival horror title. This game takes place in an open-world where players step into the role of Charles W. Reed, an investigator. After receiving a request from a man by the name of Johannes van der Berg to aid in the solution behind the nightmarish visions he’s been having, players venture off to an occult run town known as Oakmont. It’s only when he arrives that he learns that there is certainly more going on in this town than he thought leaving players to carefully maneuver the open-world and uncover the town’s secrets.
#16 Alan Wake
- Developer: Remedy Entertainment
- Publisher: Microsoft Game Studios
- Platforms: X360, PC
- Release: May 18, 2010
After taking quite a few years to long time to make we have Alan Wake. Originally a timed exclusive for the Xbox 360, the game was developed by Remedy, known for their Max Payne franchise though more recently, Spider-Man on the PlayStation 4. Alan Wake features an eponymous writer, who has to unravel the dark secrets lurking beneath the surface of Bright Falls, a small town in the Cascade Mountains of the Pacific Northwest.
Things go bump at night, Alan’s wife ends up missing, and our protagonist finds himself on the wrong end of a police manhunt. While the game’s plot is steeped in mystery, the gameplay is strongly focused on solving the mystery behind the supernatural events and rescuing our protagonist’s wife. Since the game released, there has been no word on developers on continuing the franchise.
Museum Madness | |
---|---|
Developer(s) | Novotrade |
Publisher(s) | MECC |
Platform(s) | MS-DOS, Macintosh |
Release | 1994 |
Genre(s) | Educational |
Mode(s) | Single player |
Museum Madness is an educational computer game for MS-DOS and Macintosh developed by Novotrade for MECC, and was released in 1994. The game is based in an American natural history museum and aims to teach the player many aspects of history such as technology, geology, space, American history, and prehistory. PC Magazine described the game as having kids learn about educational topics (i.e. ecology) while making logical deductions in a series sequence and solving puzzles.[1]
Plot[edit]
The game starts in the bedroom of an Americanhigh schoolteenageboy who is seated at his computer, attempting to access the National Museum Interactive Service System, only to see that it is offline for repair. An interactive robot from the museum named MICK (Museum Interactive Computer Kiosk) appears onscreen and talks to the boy, explaining that the museum is in danger of losing its secrets forever.
The boy appears to have an extraordinary relationship with MICK as he alone understands that MICK can talk back to him, which he uses to learn more about the contents of the museum. MICK recognizes this understanding and thus asks the boy for help to save the museum. MICK explains that the exhibits have come to life and are acting very strangely. He announces his suspicion that a virus has infected the system while the museum was being converted to complete autonomous computer control.
The player takes the role of the boy and enters the museum. Through the game, the boy visits each of the exhibits, solving mysteries and puzzles by talking to the historical characters, rearranging objects, trading objects with characters and generally putting things back the way they were.
The game is educationally-based, and the player learns both from the many museum-like information cards placed throughout the exhibits, as well as from solving the problems in the exhibits themselves. Along the way, the boy is aided by MICK, who follows him through the exhibits, instructs him and gives additional help and advice on request.
Once the 25 exhibits are restored, the virus itself must be destroyed, which is the final puzzle to be solved.
Mystery Game Online
Exhibits & Objectives[edit]
The exhibits in the museum, which can be entered by clicking a box on the map in the Main Hall, and can be revisited if not completed (the user can exit an exhibit at any time and return later), are shown by the map to be split into five sections:
- Robots: An out-of-control robot has built itself with stolen parts from the machines in the exhibit, which must be returned.
- Computer Technology: The exhibit computer's circuits are messed up, and must be repaired.
- Discovery of Radio: The protagonist must help Guglielmo Marconi, Heinrich Hertz, Alexander Graham Bell and Reginald Fessenden with their experiments so they can share their devices and invent the radio.
- Energy Technology: The energy sources (polluting and non-polluting) are out of balance, and must be restored to their right values to save the exhibit's ecology.
- Simple Machines: An animatronic kangaroo is stuck on a high shelf after destroying the exhibit's machines, and the protagonist must fix them in order to rescue the kangaroo.
- How Big is the Universe?
- The Solar System: Five stars in the exhibit are out of place, and must be returned to their right positions.
- Rockets and Computers
- Air-Powered Flight: The giant fan in the exhibit has blown all the aircraft away, including the airship, so the protagonist must clean up the mess and put everything in their right places.
- Wright Brothers: The Wright Brothers are having trouble inventing the airplane, so the protagonist must help them.
- Salem Witch Trials: The virus has deleted the proof that Sarah Good, who has been convicted of witchcraft, did not create three specters the other women of Salem Village have seen, so the protagonist must prove it himself.
- American Revolutionary War: The virus has scrambled the animatronic George Washington's memories, causing him to support the British oppression instead. The protagonist must find the various documents to convince him otherwise.
- Ellis Island: The protagonist is put into the role of the immigrants and must successfully reach the U.S. as well as pass his inspection at Ellis island.
- Hall of Dinosaurs: The virus has infected the exhibit's assembly computer, scrambling the dinosaur skeletons, so the protagonist must re-assemble them properly.
- Ocean Life: The protagonist must fix a leaking sewage pipe to restore the exhibit's marine life.
- Hall of AnimalHabitats: The animals are missing from their respective habitats and must be returned.
- Hall of Ecology
- Prehistoric People: The animatronic woolly mammoth has escaped from its pen, and the protagonist must get the cave people to help lure it back.
- The Development of Writing: the protagonist must collect notes from all the writing in the exhibit to help a scribe translate a message left to him by his master.
- Knights, Heraldry and Jousting
- Galileo's Telescope: Galileo is missing the components of his telescope, so the protagonist has to gather them from the rest of the exhibit.
Order of gameplay[edit]
The player begins by entering the museum through the basement, working out the basement door's passcode. The player navigates the way into the Main Hall of the museum by a series of numbered doors with corresponding keys which are to be located in the maze of the basement (this introductory location can be skipped if desired).
Once in the Main Hall, the player must locate some batteries to power MICK, which can be found in one of the museum tour tape players. Additionally, the map of the museum on the wall in the Main Hall is found to be in pieces and needs to be reconstructed in order to continue.
Then the player must choose an exhibit to try to repair, using the museum's map to select one. After attempting to repair an exhibit, the player is returned to the Main Hall to select another exhibit. Not until every single one of the exhibits has been returned to normal can the player progress in the game.
When each of the exhibits have been restored, the player returns to the Main Hall to find MICK missing and a cassette tape in his place on the floor. Using one of the museum tape players from which the batteries used to power MICK were borrowed, the player can listen to the tape (shown as on-screen text), which consists of a message from MICK warning the player to go home; the player decides to follow MICK into the basement and finds him in pieces on a bench in the workshop. Upon reassembling MICK, the player must then access the computer to try to stop the virus by answering general knowledge questions. If the player is successful, the virus self-destructs and the museum is saved, and the game is complete.
Mac Mystery Game 90s Full
References[edit]
- ^Ehrenman, Gayle C. (1994-12-06). A Gift for Giving. PC Magazine. p. 492. Retrieved 2014-03-23.
External links[edit]
- Museum Madness at MobyGames